- #1
jpo
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Hello All,
in 4-space, the position is x=(x0,x1,x2,x3), where x0=ct
The question is -
Can one define the clock rate in the frame of the object at rest as
local clock rate = [itex]\frac{x_{0}}{t}[/itex] = c
Then all objects, moving with respect to this frame will have clock rates less than c.
E.g., a position within another frame of reference is x'=(x'0,x'1,x'2,x'3), where x'0=ct';
Then the clock rate of the 'other' (primed) frame as perceived from the laboratory frame is = [itex]\frac{x'_{0}}{t}[/itex] = c(t'/t) < c
in 4-space, the position is x=(x0,x1,x2,x3), where x0=ct
The question is -
Can one define the clock rate in the frame of the object at rest as
local clock rate = [itex]\frac{x_{0}}{t}[/itex] = c
Then all objects, moving with respect to this frame will have clock rates less than c.
E.g., a position within another frame of reference is x'=(x'0,x'1,x'2,x'3), where x'0=ct';
Then the clock rate of the 'other' (primed) frame as perceived from the laboratory frame is = [itex]\frac{x'_{0}}{t}[/itex] = c(t'/t) < c
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