- #1
icecubebeast
- 66
- 3
Hello,
I was interested in making a game that renders 3d objects in the way they would look like in viewing them in real life. Rendering 3d objects takes lots of memory and processing power, and it may lag easily. So, I was wondering, what should I do to maximize efficiency in rendering 3d objects? What should I NOT do (things that aren't efficient or may cause lag) when trying to make the source code for the render?
I was interested in making a game that renders 3d objects in the way they would look like in viewing them in real life. Rendering 3d objects takes lots of memory and processing power, and it may lag easily. So, I was wondering, what should I do to maximize efficiency in rendering 3d objects? What should I NOT do (things that aren't efficient or may cause lag) when trying to make the source code for the render?